#39: Gozsdu Mission (Budapest) – White Mission

With a strong theme and some amazing content, White Mission, set in a plain whitewashed room, is one of the best rooms I played in Budapest, with some features I wouldn’t necessarily expect to see anywhere else.

Rating: ★★★★☆ (Highly recommended)
Team:Rhubarb Rhubarb
Date:25 March 2019
Hints taken:0 or 1 (see below)
Time:71m11 out of 90m
URL:Gozsdu Mission

Front & Briefing

Google Maps took us on a bit of a circuitous tour of the Gozsdu area of Budapest, not knowing that Gozsdu Mission was on a pedestrianised passageway, but we found it after realising this and descended into another Budapest basement…

The staff greeted us at reception but were also GMing a game in one of Gozsdu Mission’s other rooms; one hint they gave was definitely a spoiler for one of their other rooms but fortunately we hadn’t booked in to do that one. This should definitely be addressed by the venue; it’s by far the weakest aspect of the experience.


No theme – well, not based on anything in real life: it was an almost purely white room! This is such a good example of how a story isn’t necessary for an escape game. Both the look of the place when we stepped inside, and the things that happened during the game, were enough to make the game extremely memorable and distinctive.

The room was also 90 minutes long – the second time I’ve done one this length (Enigma Mission (#33) was the first). The time flew by and it never felt like there was any filler to pad it out. We finished with 19 minutes to spare.


I don’t want to give too much away at this point because you really do walk into a whitewashed room with very little in it. I will say that the puzzles are very good and extremely clever and cunning in places, though. After you’ve been briefed, the final puzzle is easy enough to identify and having it there looming throughout the game provided a sense of a goal. This is definitely a game I am itching for other people to play so I have someone to discuss it with!

Hint system

Via a loudspeaker, I think. We didn’t need to ask for any clues, but the GM contacted us as one point to tell us to give what we were doing another go – it was arguably either a minor room fault or a search fail on our part, but it was appreciated and it was reassuring to know that the GM was paying attention to notice this.


A little less than the usual here; just a “well done” from the GM and then we paid up and left.

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