While not a stand-out game, The Secret Lab provided a lot of interesting puzzles and was worth our decision to book in one final game in Budapest before heading to the airport probably a little later than we should have!
|Date:||26 March 2019|
Front & Briefing
As #40; and again it was very quiet in the waiting area – I wonder when their peak time is? At any rate, the room was ready to go when we arrived and we started more-or-less immediately. Unlike the rest of Locked Room & ARoom’s games, this didn’t have an introductory message on a TV screen inside, which makes me wonder if it’s an older game. (If it was, it didn’t show.)
The story the GM gave us at the door was a little different to the one on the website, but essentially your team is investigating a house that is rumoured to be running a drug lab. As such, the decor you see when you enter the room is basically “a house”, which they’d executed well. It’s difficult with such a theme to have the place decorated while avoiding red herrings and I was pleased to find that the bookshelf in it was sealed off behind transparent perspex – so no rifling through books required!
Mostly lower tech stuff in this room, though the puzzles were generally very inventive and there were some nice “a-ha!” moments. Towards the end there was a little more tech, though it was largely based around entering codes.
A buzzer to get in contact with the GM, as with Locked Room’s other offerings. We took one clue near the end, which turned out to be essentially a search fail.
It’s clear where you’re heading for and how you might go about solving the final puzzle from part-way through the game, but there wasn’t really a finale to speak of. Unfortunately one of the clues we had to take was near the end, which rather took the momentum out of it, but I’ve no general complaints about the ending.
After congratulating us and taking our payment, the GMs were pretty hands-off. Clearly the venue was set up to have a lot of people around at any time; the photo opportunity was self-service in a photo-booth-style room with some appropriate placards to fish through for failing or succeeding the various rooms in the venue.